Quick start¶
From empty project to a spinning planet in a few steps. Each step links out to the full guide for details.
1. Create a terrain generator¶
Create a Terrain Height Generator asset, then build a basic heightmap — an FBM noise node wired into the graph Output.
Full walkthrough: Terrain Graph
2. Place the planet¶
Spawn a Metaplanet Actor into your level and point its Generation settings at the generator asset.
3. Add a surface material¶
Create and assign a material to give the planet visual detail.
4. Add atmosphere and foliage¶
Place an Atmosphere Actor at the planet's center for sky and lighting, and scatter vegetation with a Spawner Generator.
5. Run it¶
The planet generates at runtime with dynamic LODs — play it in the editor or package it. See Performance for what to expect.
Next¶
- Terrain Graph — how the node graph works
- Performance — LOD and low-end targets