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Quick start

From empty project to a spinning planet in a few steps. Each step links out to the full guide for details.

1. Create a terrain generator

Create a Terrain Height Generator asset, then build a basic heightmap — an FBM noise node wired into the graph Output.

FBM noise wired to Output with the heightmap preview

Full walkthrough: Terrain Graph

2. Place the planet

Spawn a Metaplanet Actor into your level and point its Generation settings at the generator asset.

Generation settings on the Metaplanet Actor

3. Add a surface material

Create and assign a material to give the planet visual detail.

Selecting the planet material in the Content Browser

4. Add atmosphere and foliage

Place an Atmosphere Actor at the planet's center for sky and lighting, and scatter vegetation with a Spawner Generator.

Placing the Atmosphere Actor

5. Run it

The planet generates at runtime with dynamic LODs — play it in the editor or package it. See Performance for what to expect.

A generated Metaplanets planet in the editor

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