Metaplanets¶
Procedural planet creation for Unreal Engine — build any world, visually, without code.
New here?
Start with Getting the plugin, then follow the Quick start.
What Metaplanets is¶
Metaplanets Creator lets you build fully procedural planets in Unreal Engine. Design terrain, biomes, oceans, clouds, and atmospheres with a visual node graph similar to Blueprints — no scripting required. Planets generate at runtime with dynamic LODs, so they stay smooth even on consumer hardware.
Where to get it¶
- Metaplanets Creator for Unreal — the full plugin. Get it in the store
- On Fab — also available as separate components: Metaplanets Creator, Atmosphere, and Oceans. See components on Fab
- Demo Game — a free, playable set of mini-games built on the same planet engine. A good taste of what the plugin does, with no purchase or Unreal project required. Play it in the store
What's in these docs¶
| Section | What it covers |
|---|---|
| Getting started | Purchase, install, first project |
| Terrain Graph | The visual node-graph workflow, node reference, PlanetScript |
| Realistic planets | Recipes for Earth-like worlds, moons, real Mars data, gas giants |
| Atmospheres & Oceans | Oceans, clouds, atmosphere |
| Foliage & Biomes | Spawners, ecologies, Synth plants and textures, impostors |
| Nanite | What to make Nanite: terrain, trees, rocks, grass |
| Shading & Lighting | Surfaces, materials, Lumen, shadows, exposure |
| Performance | Runtime generation and LOD |
| Creator: Atmosphere | The Atmosphere plugin — clouds, sun, multi-atmosphere |
| Atmosphere Graph | Design a planet's sky as a node graph |
| Clouds: shapes & layers | Cloud types, layer settings and recipes |
| Demo game | The free playable demo |
| Changelog | Release notes |
Need help?
Read Support — or email us directly at [email protected].